AI Insights · Timothy · April 2023
Top 5 Miner Games on Android in Saudi Arabia Q1 2023
In Q1 2023, miner games like Gold & Goblins: Idle Merger and Idle Miner Tycoon: Gold & Cash showed varied performance in Saudi Arabia, with notable trends in downloads, revenue, and active users.
During the first quarter of 2023, the performance of the top 5 miner games on the Android platform in Saudi Arabia exhibited interesting trends. Here's a closer look at the weekly downloads, revenue, and active user metrics for these games. All data is sourced from Sensor Tower.
Gold & Goblins: Idle Merger from AppQuantum saw fluctuating weekly revenue, starting at around $984 in late December and dropping to about $509 in early January. The revenue continued to decline, reaching a low of approximately $197 in late February, before recovering to about $448 by the end of March. Weekly downloads showed a significant drop to zero during February but rebounded to around 936 by the end of March. Active users experienced a slight decline from 5.8K in late December to 4.7K by the end of January but saw some recovery, ending the quarter at approximately 5.3K.
Idle Miner Tycoon: Gold & Cash by Kolibri Games had steady weekly downloads, peaking at about 3.8K in late January. The game experienced a mild decrease in active users, starting at 17.7K in late December and ending at 15.4K by the end of March. Revenue trends were inconsistent, peaking at approximately $557 in the week of February 20th, before dropping to around $93 by the end of March.
Diggy's Adventure: Puzzle Tomb from Pixel Federation Games saw a notable increase in weekly downloads, reaching approximately 1.1K in late January. Revenue remained relatively low, peaking at about $123 in late January. Active users showed a significant increase from around 631 in late December to approximately 1.5K by the end of January, before stabilizing around 700 towards the end of March.
Oil Era - Idle Mining Tycoon by SOFISH GAMES had minimal revenue, with the highest being around $82 in late December. The game experienced a sharp decrease in active users, starting at 361 in late December and dropping to zero by the end of January. Weekly downloads were nonexistent throughout the quarter.
Mine Rescue: Gold Mining Games from Carry1st showed variable weekly downloads, peaking at around 1K in late January. Revenue remained low, with the highest being approximately $35 in early February. Active users started at about 10.5K in late December, fluctuating throughout the quarter, and ended at around 7.7K by the end of March.
For more detailed insights and analytics, visit Sensor Tower.